DRAGOON O.C.C
By Jenette Downing and Edgar R Downing VI
O.C.C Skills
Dance 55%
Heraldry 70%
Land navigation 45%
Languages: Native tongue at 98% plus two of choice at 65%
W.P Polearm, Spear or Staff
W.P Four of choice
Swimming 45%
Prowl 60%
Camouflage: 52%
Horsemanship: Exotic animals 45%
Field armorer: 52%
First Aid: 45%
Lore: Demons and monsters: 56%
Wilderness survival: 48%
Gymnastics or acrobatics (+ 20%)
Hand to hand dragoon (Dalikar)
Domestic: 2 of choice
Other Skills
Select 12 other skills
O.C.C Bonuses
+5 to M.E, minimum M.E is 17, if lowers raise to 17, +4 on initiative, +3 to save vs. horror factor, +2d6 P.P.E
Starting Equipment
2 sets of clothing. A cape, cloak or trench coat, boots, a pair of
gloves, belt, bedroll, backpack, water skin, tinder box 2 small sacks,
2 large sacks and 1d4 weeks of rations.
Armor
Starts with either a magic bracelet, (A.R 15, S.D.C 75, regen 15 points
an hr) or silk steel/leather armor of iron (A.R 15, S.D.C 120, regen 8
points an hr)
Weapons
Starts with one weapon for every W.P, plus 3 weapons of choice; all are
basic weapons of very good quality. Any one of the weapons may be of
exceptional quality with a +1 to strike and parry and +3 to damage.
Magic weapons and additional items are up to the discretion of the game
master.
Money
The character starts off with 3d4x10 gold, all else having been spent on weapons and equipment.